The trio flees, with Flick saying that the monsters cannot be defeated while in their incorporeal form. Later, Flick and Mareth wake a napping Wil when they hear the Wraiths approaching in the form of plumes of smoke. Like Mareth, Flick disagrees with Wil's plan to go to Arishaig, saying that they should stay and fight the Crimson and the Mord Wraiths. Mareth and Wil find Flick in the remains of the village, injured and weak. Mareth in turn challenges Wil, asking him why he hasn't thrown out the Elfstones if he wants an ordinary life, and why he abuses his magic. She urges Wil to help her find Allanon, and although Wil initially refuses, he relents when Mareth points out that she had already saved his life twice.Īs they head to the Vale, Mareth reveals that her magic is innate, causing Wil to question how she could be Allanon's daughter since all of the Druid's magic was learned. Wil wants to find his uncle Flick and head south to seek asylum with the Federation in Arishaig, but Mareth points out that Mord Wraiths will have no regard for the Federation's laws and that they should stand and fight. They manage to lose the monsters by jumping from a waterfall and swimming into a hidden grotto where Wil used to hide as a child. Wil and Mareth head to Shady Vale with the Mord Wraiths in hot pursuit. The woman reveals that she wants Wil's help in finding Allanon, who she says her father. She tells Wil to flee, but Wil stops her, demanding to know what she wants from him. Mareth approaches him, clearly having been the one to have conjured the illusion. Wil is shocked when a realistic image of his own self appears and lures the Mord Wraith away. Instead, he uses the Elfstones to heal his wound and then collapses on the bed.īack in Wil's quarters, Bandon's lead Mord Wraith appears and blasts Wil with magic, catapulting him out the window of his quarters. Mareth tries to hail the Stors so they can see to Wil's wound, but he stops her, pointing out that being in a drunken bar fight could jeopardize his chance to stay with the Stors. She ends up savng him from the hunters, but Wil sustains a nasty cut on his torso. However, Mareth insists that she's not a bounty hunter, and that she in fact killed one of the three bounty hunters who were already at the bar trying to get to Wil. Wil threatens Mareth with a knife, saying he'd been fooled by dangerous women before and would not be fooled again. Later, Mareth comes up to Wil in a bar in Storlock and tells him that there's a bounty out for Wil's life. Once Wil leaves, Mareth heals the burn herself using magic. She is examined by Wil Ohmsford and she asks him about his name and his background, but he declines to give her his name, indicating some caution on his part. ![]() Their distance grew and she finally decided to leave home when Pyria was killed by a Fury, Mareth hadn't spoken to her mother in years.Ī year after Pyria's death, Mareth arrives at Storlock's hospital, ostensibly seeking treatment for a burned hand. However, the more she pressed Pyria for information, the more her mother would get angry. Mareth didn't know she was Allanon's child until her magical powers manifested and her mother Pyria told her. She is the daughter of the Druid Allanon and the Elven princess Pyria Elessedil. ![]() She is a volatile, brash, and unpredictable young woman with innate magical abilities. It's elemental magic: draws from the earth, air, fire and water in various forms.Mareth is a character in The Shannara Chronicles, based on the character of the same name in First King of Shannara. In the books, Allanon has no such recourse, aside from the Druid Sleep which would put him to sleep for decades, if not longer. Allanon regularly uses his Druid cave as a quick way to heal himself from serious injuries.Along with his magic, Allanon carries a sword and engages in physical combat quite frequently in the TV series in the original trilogy he fights almost solely with his magic, the Druid fire.Allanon's powers specifically (TV version)
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